RULES
Welcome to the Taskman ruleset.
This page is relevant for you if you intend to play a Taskman. A Taskman is a freshly created ironman account whose progression is dictated entirely by the task on their dashboard. You can select your account type (Taskman vs. TaskMAIN) by expanding the menu in the top right of this page and selecting “settings”.
This page is intended as an encyclopedia, not a novel. You are not expected to immediately memorise it all, but please refer back to it and use your browser's search to find specific key words!
If preferred, click here to watch the rules in video format! The video is at least a year out of date. Be aware of a few incorrect statements such as prayer dailies no longer being allowed. Check the rules for each task!
The Taskman Team reserve the right to revoke the Taskman status after fair warning.
TABLE OF CONTENTS
- §1 Active tasks
- §2 Methods and activities
- §3 Progression between tiers
- §4 Non-Group encounters with other players
- §5 Special tasks in the active tiers
- §6 Item acquisition
- §7 Quests and experience rewards
- §8 Clue scrolls
- §9 Regarding specific skills
- Footnotes
- Group Taskman Rules
§0 SPIRIT OF THE MODE
Taskman's "Spirit of the mode" is playing Runescape one task at a time on a journey to completing everything achievable on an Ironman account whilst also following the "Taskman" ruleset which is intended to restrict account progress to "active" tasks. Eventually Taskmen will gain many exceptions and unlocks allowing them to be less restricted by the mode and engage in more of Runescape's content which may otherwise be restricted in ways outside of our control.
Attempting to circumnavigate the Taskman rules in order to gain an unintended advantage over others in the mode or doing something to exploit the mode rules which a non-taskman account wouldn't normally do, may be considered a breach of the "spirit of the mode" and players doing so may face consequences for doing so. Such things include but are not limited to: purposely destroying, discarding, disassembling or wasting items in order to artificially affect account progress for such things as gaining more or different experience and or items.
Try to enjoy the game within these rules, and allow others to do the same. Any attempt to encourage lack of fun, or suggest that fun is in some way inferior to efficiency, will be considered rule breaking in its own right
§1 ACTIVE TASKS
When working on your active task and other activities, you may…
Restrictions
- Not work towards uncompleted (active) tasks, if it can be avoided.
- Not gain experience in skills unless it’s necessary to progress your task. (see footnote [#1]).
- Not utilise boosting services through any means.
Exceptions
- (Re)complete previously fully completed tiers at will, when new tasks are added.
- Look at rule 9 to see exceptions to gaining experience in individuals skills
- Buy skill mastery capes and accomplishment capes (and mark their tasks as complete) as soon as you achieve level 99 or 120 in the respective skills.
§2 METHODS AND ACTIVITIES
When choosing a method or activity for your active task, you may…
Restrictions
- Only use methods that you already have access to or that do not require you to level skills above the softcaps of your current tier. (footnote [#7])
- Not use methods/activities that have tasks requiring you to obtain uniques from them, unless specific conditions are met.
- Not use items that increase experience gain by a total more than 10%, if your task does not require experience, unless the item actively benefits your task. Bonus experience can be placed on any skill but only used when your activity requires use of that skill.
- Not use Nastroth to block experience in skills or make use of minor or major skill resets.
Exceptions
- Use any method granting only experience in your task-related skill(s), unless a specific method(s) is stated in the task description.
- Use methods or kill monsters that award pet items (and claim pets), items on the General section of the Slayer collection log or have a base drop-rate of 1/2000 or rarer, if all other unique items are obtained.
- Use activities which can complete an achievement from the in-game achievement's sub-section 'Area Tasks', or which make finite progress towards an active task for an achievement with an in-game list of requirements
- Use any experience boosting items for Farming and Prayer experience.
- Create items that are required for active supply tasks, if creating the item benefits your active task. (see footnote [#6])
- Utilise methods and activities that award currency or reputation, which can be spent in a reward shop that sells consumables. The currency can only be used when on an active task, or on non-task items or items previously obtained.
- Kill things in accordance with §2E2, if your active task requires coins and you have exhausted your (reasonable) supply of alchables.
- You are allowed to use methods or activities that can award fragments of recipes (Archaeology) and tools (imcando, Hypnowand, Balarak's sash brush).
§2.1 COMBAT
Combat skills in the Taskman mode refers only to the Attack, Strength, Ranged, Magic, Constitution, Defence and Necromancy Skills.
During activities, in which you are required to engage in combat, you may...
Restrictions
- Utilise any "Combat skill," including ones that are already past the softcap of your tier, unless your task requires you to train a specific combat skill.
Exceptions
- Train personally preferred "Combat skills" up to level 30 if you fail to kill relevant monsters or quest bosses for your active task.
- Utilise combat-assisting tools, including but not limited to the (Attuned) ectoplasmator, bonecrusher, seedicide, herbicide, charming imp, spring cleaner, and sunspear.
- Kill any Elite Slayer monster you have spawned yourself.
§2.2 COMBAT MASTERIES
If you have yet to achieve them, you may...
Exceptions
- Work on combat mastery achievements for your active boss unique tasks or reaper tasks, or work on combat mastery achievements in the same or lower tiers for bosses you have already completed the collection log for.
§3 PROGRESSION BETWEEN TIERS
To progress from one tier (difficulty) of tasks to another, you must…
Restrictions
- Complete all tasks within your current tier.
- Complete a number of passive tier tasks.
- Obtain a number of Group PVM uniques, Group PvM (Combat Mastery) achievements and Group PvM assembly.
The specific number of passive tasks, Group PvM unique tasks, Group PvM (Combat Mastery) achievements and Group PvM assembly required varies depending on the tier progression:
Progression requirements
The numbers listed are the amounts you need to go from the listed tier into the next tier. E.g., to progress from the Hard tier to the Elite tier, you need 255 passive tasks, 16 GPvM tasks. You also need to complete all GPvM tasks from the previous tier(s).
| Tier | Passives | GPvM Uniques(80%) | CMAs(100%) | GPvM Assembly(80%) | ||||
|---|---|---|---|---|---|---|---|---|
| Tutorial | 1 | - | - | - | ||||
| Beginner | 30 | - | - | - | ||||
| Easy | 65 | - | - | - | ||||
| Medium | 140 | 2/3 | - | - | ||||
| Hard | 265 | 16/20 | 6/6 | - | ||||
| Elite | 400 | 36/46 | 64/64 | 1/1 | ||||
| Master | 520 | 52/66 | 87/87 | 13/17 | ||||
| Grandmaster | 595 | 20/25 | 98/98 | 14/18 | ||||
| God | - | - | 40/40 | 1/1 |
§3.1 PASSIVE TASKS
When working on passive tasks, you may…
Restrictions
- Not work on passive tasks that award experience not required for your active task, nor level your skills, complete active tasks or work on quests to complete a passive task.
Exceptions
- Work on any Minigame or D&D that awards solely combat experience or no experience at all.
§3.1.1 WILDERNESS FLASH EVENTS
When working on wilderness flash event passives...
Restrictions
- In events consisting of multiple stages, such as The Infernal Star and The Evil Bloodwood Tree events, you may only participate in individual stages in accordance with §1.R2 and §2.E2.
- You should wait outside of the event ""zone"" for stages that you cannot do to ensure you do not impact other players, and the total needed contribution does not increase.
- You may not participate in the KBD event except in accordance with §2.E2.
Exceptions
- Participate in the Stryke the Wyrm special event, despite the slayer experience given, if you are on a task to obtain a unique item in the Wilderness section of your Slayer collection log that can be completed with a wyrm reward gland.
- You may open any Very wild sacks you obtain regardless of unique overlap.
§3.2 GROUP PVM REQUIREMENTS
Newly added group PvM bosses will have a month-long grace period during which uniques from the new boss are not required to progress. Uniques obtained from a new boss during this period will still count towards your total.
§3.2.1 GROUP ENCOUNTERS
Taskman mode considers some tasks in the following to be group encounters (see footnote [#2]): Liberation of Mazcab, Elite Dungeons 1-4, Nex, Kerapac, Kalphite King, Barrows: Rise of the Six, Nex - Angel of Death, Raksha - the Shadow Colossus, Vorago, Solak, Croesus, Araxxi, Vorkath, The Sanctum of Rebirth and Amascut The Devourer. Tasks considered to be group encounters are stated as being so in the task description. Group encounters…
Restrictions
- Can be attempted as long as you have tasks remaining (unique drops or achievements) from the encounter in your tier or lower tiers.
- Must be abandoned upon expiry of a 1-hour instance or host, if you have finished your last task for that encounter in your active tier and all lower tiers.
- Attempted solo must be abandoned as soon as you have no tasks remaining for the encounter in your tier and lower tiers.
- Which have prerequisites to join may not be worked on until you have rolled a task to unlock the encounter unless you are GPvM locked in the tier that encounter first appears in.
Exceptions
- Have no gear, Herblore, Prayer, or Summoning restrictions regardless of who you are in a group with.
- Are subject to the Placeholder system. (see footnote [#3])
- Are not restricted in the use of Lootshare.
- If the full collection log of a GPvM boss has been completed or only pets remain on the log, the content may be revisited without restriction, at any time.
§3.2.2 GROUP PVM ACHIEVEMENTS & ASSEMBLY
When working on Group PvM achievements or Group PvM Assembly tasks, you...
Restrictions
- May not actively work towards the prerequisites of a Group PvM achievement or Group PvM Assembly task until you have rolled the task.
- Must complete all non-Group PvM steps required for the rolled task before you are allowed to placeholder it.
§3.2.3 ARAXXI
While Araxxi is generally considered a solo-encounter, the time-gated nature of its enrage mechanic entitles it to be subject to [§3.2.1].
§3.3 Grandmaster and God tiers
As soon as you enter the Grandmaster tier, the following applies:
§3.3.1 Active tasks and methods
When working on your active task, you may...
Exceptions
- Use any methods and items you deem relevant to complete your active task, regardless of experience gain and other task completions.
§3.3.2 Passive tasks and methods
When working on passive tasks, you may...
Restrictions
- Not complete passive tasks, that would in turn complete active, incomplete tasks. This includes, but is not limited to: Passive tasks requiring unowned Boss, Slayer or Clue log items.
Exceptions
- Work on passives whenever you wish, in accordance with 3.3.2 Restriction 1.
§3.3.3 ADDITION OF NEW CONTENT
When new content is added, you may...
Restrictions
- Not work on the new content without an official task, if the task is placed in your current tier or higher
Exceptions
- Work on any new content once tasks for the content are released, refer to Restriction 1.
§4 NON-GROUP ENCOUNTERS WITH OTHER PLAYERS
Taskman mode considers all PVM encounters not listed in [§3.2.1] to be non-group encounters. In order to attempt non-group encounters, you must have the encounter for your active task or otherwise be allowed to kill the boss. If you are grouping, you may…
Restrictions
- No longer continue the grouping upon completion of your task.
- Only group without gear Restrictions if your partner(s) is a Taskman in the same tier as yourself.
- Only group with a non-Taskman account or a Taskman in a different tier than yourself, if weapon and armour tier, as well as any Herblore, Prayer, or Summoning benefits are within 5 levels of the participating Taskman with the lowest levels.
Exceptions
- Use Lootshare.
§5 SPECIAL TASKS IN THE ACTIVE TIERS
Some tasks in the active tiers are not your average tasks. Therefore…
- If an active task has a time-gate (real-life time must pass), you have to complete as much of the task as you can. If you still cannot proceed, you are allowed to mark the task complete. You must return to and finish it as soon as possible.
§6 ITEM ACQUISITION
When obtaining an item which is required for your active task…
Restrictions
- Follow the task's specific instructions for obtaining the item (if there are any)
- If the item is in stock in a store you already have access to, buy it.
- If the item cannot be bought, choose a method adhering to standard rules. You may choose to level up skills if the required item can be obtained within the softcap for the skills in your tier (see footnote [#7]).
- If the obvious skilling route for an item is above the softcap of the tier, another method exists that can be used within the rules.
§6.1 CREATION OF BENEFICIAL CONSUMABLE ITEMS AND TOOLS
When your activities would benefit from a consumable item or tool you do not currently possess, you may…
Restrictions
- You cannot gather materials/items to use under this rule, unless in accordance with §1.R2
Exceptions
- Create consumable items or tools only if you have the raw or processed materials for them already banked and there is no active task for their creation.
- Create the minimum amount estimated for your activity's requirement.
- Use resources that would otherwise be required for your active task, to create beneficial tools.
§6.2 ITEMS PREVIOUSLY OBTAINED FOR TASK COMPLETIONS
When an item would benefit your activities, you may...
Exceptions
- Recreate or re-purchase items that you have previously been required to create or obtain, provided you have the relevant currency or materials.
§6.3 MINIGAME & D&D ITEMS
When purchasing from a minigame or D&D reward shop, you may...
Restrictions
- Not sell purchased items to a reward shop once their respective task (if any) has been marked as completed.
Exceptions
- Freely purchase items that have no active tasks, provided you have the relevant currency.
§6.4 SPECIAL BOSS COLLECTION LOG DROPS
When a Boss collection log task includes an item that is only registered in the log when picked up (or read)...
Restrictions
- You must pick up the item when it drops. If you forget to pick it up, you must still mark it as obtained for the task.
§6.5 ASSEMBLY USING ITEMS FROM A COLLECTION LOG
For all tasks marked as assembly tasks, including enchantments, equipment and items made with/from components registered in a Collection log can be created/crafted/assembled when you own the Collection logged items regardless of any tasks for them, tier they are in or the experience their creation gives. You may...
Restrictions
- Not use this rule to obtain Collection logged items.
Exceptions
- Collect any non-loggeable items/materials you're missing in accordance with R2E2.
- Also create the following (groups of) items despite them not having a Collection log component: Moonstone jewellery, Hydrix jewellery, Alchemical jewellery, grasping rune pouch, Amulet of Nature, Onyx necklace & amulet.
§7 QUESTS AND EXPERIENCE REWARDS
You can only start a quest or miniquest when it is required for your active task. While questing…
Restrictions
- You must treat each subquest of special quests - Recipe for Disaster, Dimension of Disaster, and That Old Black Magic - as its own quest.
Exceptions
- You may finish any quest your active task has required you to start.
- You may use post-quest lamps and other one-time experience rewards from your tasks on any skill for which you have the appropriate level, or saved for later if possible or desirable.
§8 CLUE SCROLLS
When your active task requires you to obtain treasure trail uniques, you may...
Restrictions
- Not reroll the loot of any clue if a master clue is part of that loot.
- Not downgrade master clues into any other tier clue.
- Not complete clues off-task without the appropriate unlock.
- Not use the prosper invention perk as a primary method for obtaining clues.
Exceptions
- Train skills up to their softcap in your tier, if this allows you to complete the step.
- Complete quests that are required to access the clue step.
- Obtain items as required for the clue steps you roll.
§8.1 MASTER CLUES
§8.1.1 MASTER CLUE EMOTE STEPS
When your active task requires completion of master clues and your master clue is an emote clue step, if…
Restrictions
- You are missing an item that is obtained from other-task-completing activities, you get one shot at the item each time you roll the step. You may do the other-task-completing activity, until you have received ONE unique from it. Downgrade or re-roll the clue if you do not get the item you’re looking for.
- An item would fill both a Player Owned House slot and a hidey hole but you are not in possession of a second one, you get ONE shot at a duplicate as above.
§8.2.2 OUT OF MASTER CLUE SCROLLS
When you are out of Master clues during a Master clue unique task, you may…
Exceptions
- Open other types of clue scrolls if adhering to §2.E2.
- Complete the collections Urns of the Empire OR the Green Gobbo Goodies I for tetracompass pieces. These compasses may be repaired and opened for clues.
§9 REGARDING SPECIFIC SKILLS
§9.1 AGILITY
Restrictions
- You cannot use the Anachronia agility course for training or shortcuts until you have completed the active tasks for uniques obtained from its shortcuts or segments.
Exceptions
- You are allowed to use shortcuts and segments of Agility courses if they allow you to get to your point of interest faster.
§9.2 ARCHAEOLOGY
§9.2.1 ARCHAEOLOGY EXPERIENCE AND CHRONOTES
When doing an Archaeology task that requires experience or chronotes, you may…
Restrictions
- Only offer relic items to the monolith on an appropriate task.
Exceptions
- Excavate and restore any artefacts, as well as gather and create their secondary non-archaeology ingredients, if applicable.
- Complete mysteries, including non-Archaeology steps, even if a task exists for the mystery.
- Hand in any collection, even if a task exists for the collection.
§9.2.2 ARCHAEOLOGY ACHIEVEMENTS
When working on Archaeology tasks that do not require experience or chronotes, you should...
Restrictions
- Reduce experience gain where possible, including prioritising excavating and restoring low-level artefacts from scratch over restoring higher-level items.
Exceptions
- Excavate and restore any artefact(s) your task specifically asks for.
- You may excavate and restore artefacts from the Venator remains excavation hotspot to further your Discoverer and Restorer achievements.
§9.3 CONSTRUCTION
When your active task requires Construction experience, you may...
Exceptions
- Chop any type of log you have the Construction level to process, provided you have already exhausted all logs/planks of that type in your possession
- Turn any type of log in your possession into planks yourself or via a plank maker (such as Bill).
§9.4 COOKING
When your active task requires cooking experience, you may…
Restrictions
- Only cook food items which yield only Cooking experience.
Exceptions
- Fish for raw fish if you are out of appropriate cookable food items. The Bait and Switch Archaeology relic may be used.
§9.5 CRAFTING
When your active task requires Crafting experience, you may...
Exceptions
- Mine and cut gems from gem rocks despite receiving Mining experience
- Play and repair the harps in the Ithell district of Prifddinas, despite receiving Construction experience.
- Assemble Crystal keys and Crystal Triskelions whenever, even if you don't need experience.
§9.6 DIVINATION
There are no special rules or exceptions for this skill at present, outside of its associated unlocks.
§9.7 DUNGEONEERING
§9.7.1 TRAINING IN DAEMONHEIM
When you are training Dungeoneering, you may...
Restrictions
- Only group with Taskmen in the same tier or players whose Dungeoneering levels correspond to your own (until Medium tier).
Exceptions
- Open as many doors as you can, regardless of experience received in skills other than Dungeoneering in doing so.
- Gather and process items that would immediately speed up your Dungeoneering training or are otherwise required for completing your dungeon/task.
- Collect any journal entry, Fremennik Saga items, or Elven unreadable pages found during your activities.
- Participate in the Sinkhole D&D with the above exceptions.
- Finish any daemonheim floor you are required to start until you reach the soft cap of Dungeoneering for your current tier.
§9.7.2 GROUP DUNGEONEERING
Restrictions
- You are not allowed to skip floors using tokens unless you are the active task holder, and your task does not require tokens.
Exceptions
- From the Medium tier onwards, you may group with other players.
- You may participate in group Dungeoneering activities until you reach the soft cap of Dungeoneering for your current tier as long as at least one Taskman in your group has an active task requiring Dungeoneering experience or tokens.
- If you have exhausted your higher floors, you may complete lower floors (floor 29 and below) at C1 at any time to reset your progress.
§9.7.3 OBTAINING DUNGEONEERING TOKENS
When your active task requires Dungeoneering tokens, you may...
Restrictions
- Do the methods listed under "Exceptions". Any method you choose must be allowed under rule §2.E2
Exceptions
- Complete floors in the Depths of Daemonheim, the Elite Dungeons and complete Sinkholes.
- Group for Elite Dungeons under the Restrictions outlined in rule §4.
- Use lucky charms in Elite Dungeons if the uniques you have left have a drop rate of 1/2000 or rarer, as stated in §2.E2.
§9.8 FARMING
Exceptions
- The Farming skill is considered a passive skill, so earning Farming experience is allowed whenever.
- You may utilise any seeds you have the Farming level to plant, even if utilising the seed yields experience in skills other than Farming, unless doing so would conflict with §1.R1.
§9.8.1 Player-owned Farms
When making use of the Player-owned Farm and Ranch, you may...
Restrictions
- Not complete their tutorials or construct any pens outside of their active tasks.
Exceptions
- Buy the deeds of any pen to unlock its associated animals.
- Consider the Player-owned Farm (and Ranch out of Time) animals a pet-item when deciding on a method for your active task, as stated in §2.E2.
- Raise any animal as soon as you obtain them.
§9.9 FIREMAKING
When your active task requires Firemaking experience…
Exceptions
- You may burn any type of log in your possession.
- Provided you have already exhausted all logs of that type in your possession, you may chop any type of log or root you have the Firemaking level to burn.
§9.10 FISHING
Fish can be caught when you...
Exceptions
- Need Cooking or Fishing experience to progress your active task.
- Are out of relevant food for PvM; your Cooking unlock determines the amount you are allowed to fish.
§9.11 FLETCHING
When your active task requires Fletching experience, you may…
Exceptions
- Fletch any type of log in your possession.
- Chop any type of log you have the Fletching level to process, provided you have already exhausted all logs of that type in your possession.
- Consider the wood boxes tools and craft them under rule §6.1.
§9.12 HERBLORE
When your active task requires Herblore experience, or you are making potions according to an unlock, you may…
Exceptions
- Kill monsters for seeds, herbs, and secondaries in accordance with §2.E2.
- Clean herbs whenever doing so would benefit your activities.
- Obtain, craft, and create secondaries and flasks.
§9.13 HUNTER
When your active task requires you to gain Hunter experience or hunter marks, you may…
Restrictions
- Not hunt T3 Dinosaurs unless you are on the task to obtain a piece of the Terrasaur maul or have previously obtained its unique drop.
Exceptions
- Use hunting activities that can award additional off-skill experience, such as Big Game Hunter, Charming moths, and Barehanded catching butterflies, if it can be done so in accordance with rule §2.E2.
§9.14 MAGIC
Exceptions
- You are allowed to cast any spell whenever doing so is beneficial to your activities.
§9.15 MINING
There are no special rules or exceptions for this skill at present, outside of its associated unlocks.
§9.16 NECROMANCY
When doing rituals for your active task, you may…
Restrictions
- Only clear Ritual disturbances that appear while your active task requires you to perform rituals or gain Necromancy experience.
Exceptions
- Kill monsters for their bones to get better ritual outputs, in accordance with §2.E2.
§9.17 PRAYER
Exceptions
- You are allowed to use bones and ashes for Prayer experience whenever and however you see fit.
- When your active task requires prayer experience and you are out of suitable bones, you may defeat enemies for guaranteed bone drops in accordance with rule 2.e2
§9.18 RUNECRAFTING
If your active task requires runes or Pure essence, you may...
Exceptions
- Runecraft the runes, assuming you bought out any available shop stock and have the level and Pure essence to craft them available.
- Loot Archmage Sedridor's Pure essence chest (after Rune Memories)
- Mine for Pure essence
- Kill monsters for Pure essence, if it can be done in accordance with §2.E2.
§9.19 SLAYER
§9.19.1 SLAYER LOG UNIQUES
When rolling a task to "Register a total of X unique item(s) in the [Area] section of your Slayer collection log," you may...
Restrictions
- Not go for items from monsters which are locked behind quests you have not yet completed.
Exceptions
- Go for any unique in the drop-down dropped by non-boss monsters, even if doing so would conflict with rule §2.E2
- Level up Slayer high enough to access ANY unique in the dropdown, excluding tasks for the Wilderness slayer collection log.
- Attempt to obtain any unique with a Slayer skill icon next to them, by completing Slayer assignments. See §9.19.2 to determine viable assignments.
§9.19.2 VIABLE SLAYER ASSIGNMENTS
When you are doing Slayer assignments to level up, obtain on-assignment uniques, or working on a task requiring Slayer points, you can do any assignment that...
Restrictions
- Awards unique items found in the dropdown of your task. These must be done.
- Adheres to §9.19.2.E1-3. Any assignment not in adherence with this must be skipped, which can be done using either Slayer points or skipping tasks with Turael or Spria. In the case you end up skipping with Turael or Spria, you may do any assignment they assign you.
Exceptions
- Cannot award unowned unique items, lore books and pages, unless the drops a rarer than 1/2000 (rule §2.E2.), or forced by §9.19.2, R1
- Has a boss-version, if your task requires Slayer experience and one of the following is true: The boss can be killed in adherence with Rule §2.E2. and or; You have an open group PvM placeholder for it.
- Includes special Slayer assignments, if this can be achieved in adherence with Rule §2.E2.
§9.19.3 TOGGLING SLAYER MONSTERS
Exceptions
- You are permitted to toggle the option to be assigned Aquanites, Glacors, Muspahs, Nihils, Tormented demons, and Nightmare creatures as Slayer assignments whenever you have the points available.
§9.19.4 USE OF REAPER ASSIGNMENTS
Reaper assignments may…
Restrictions
- Only be completed once you have rolled the appropriate Medium tier unlock, and only for bosses you have unlocked the boss portal in War's retreat or unfinished group PvM tasks left in your current tier.
- Not be completed for bosses that require keys unless you already own the amount of keys required to finish your reaper.
- Not be completed for assignments that award you with 0 reaper points.
- Only be completed if kills contribute to your reaper, e.g., DeathTouch Darts cannot be used by you.
- Not be completed for bosses that do not appear in your current or previous tier(s)
§9.20 SMITHING
Restrictions
- In the Artisans' Workshop, you may complete ceremonial sword orders if your task is to obtain a blacksmith outfit piece, or if you own the full blacksmith outfit (excluding helmet addon).
Exceptions
- You may mine any necessary ores when your active task requires you to smith an item or obtain Smithing experience.
- The ore boxes are considered tools and may be forged under rule §6.1.
§9.21 SUMMONING
When your active task requires Summoning experience or when creating pouches that benefit your activities, you may...
Exceptions
- Kill monsters for charms in accordance with §2.E2 to create pouches.
- Gather tertiary ingredients using any method in accordance with §2.E2.
§9.22 THIEVING
When you are not on an active Thieving task, you may not use Thieving...
Restrictions
- To obtain materials for training other skills.
- To obtain materials used in activities permitted by unlocks, if there are other ways to obtain that material.
§9.23 WOODCUTTING
There are no special rules or exceptions for this skill at present, outside of its associated unlocks.
§9.24 INVENTION
When training Invention for an active task requiring Invention experience, you may…
Restrictions
- Only use methods for Invention training that adhere to §2.E2.
Exceptions
- Research blueprints.
- Level up augmented items for disassembly/siphoning.
§9.24.1 USE OF INVENTION
Once you unlock Invention, you may...
Restrictions
- Only siphon or disassemble Invention items when your active task requires Invention experience.
- Only use the Furnace tool perk when your active task requires non-Invention experience gain in the relevant tools skill.
- Disassemble items you already possess or buy from shops, when you need to obtain components.
Exceptions
- Use augmented, perked up gear, weapons, and tools without any Restrictions to their use.
- Research, create, and use any Invention item you have the levels and materials for, provided no, non-assembly active task exists for the item.
- Deviate from disassembling important gear and supplies. At this point, you may seek other methods for components.
Footnotes
1. Needing experience or being unable to prevent gaining experience
There is a distinction between experience being "necessary/unavoidable" and "needing experience". You "need experience" when your task or its description states a level or experience milestone you have not yet reached. Experience can be necessary or unavoidable if you're required to do an activity awarding experience (i.e., having to catch bass to obtain the big bass).
2. Group PVM encounters
Ultimately, the Taskman Team decides whether an encounter classifies as group or solo. From the medium tier onwards, a boss might (but won't always) be considered a group encounter if:
The boss has no achievements saying: "Can only be completed in a solo instance". The boss can be faced in a group, but the loot is distributed individually. The boss has an enrage mechanic that resets with the in-game daily reset.
3. Placeholders
A placeholder is an artificial system implemented to ensure taskmen can always work on their active task. If you roll a group boss encounter, and cannot find a team at present, you're allowed to select a “Placeholder” in the unique-list, mark the task complete, and return to it later.
4. Unlocks
Unlocks are tied to completion of (some) tasks and are intended to smooth your Taskman experience. Unlocks do not prevent acitivities or methods before the unlock. Unlocks allow you something otherwise restricted by the rules. They are still subject to all rules and only the activity/action specifically mentioned within the unlock is exempt. All unlocks are in place to achieve a specific goal, and often have an expiration or limitation in the form of a period of time or a number of actions.
5. Base droprates
Base droprates are those that are shown, as on the runescape wiki, to be the drop rates not altered by drop enhancers, luck rings, monster masks or other such boosts. "On slayer Assignment" uniques are treated as a new base drop rate and then would be re-subjected to rule 2E2. Unknown drop rates, generally in regards to newly released content, is treated as less than 1/2000. However, there are a few exceptions to this for various reasons. You may consider these items as over 1/2k for the purpose of rule 2e2: Ghost hunter equipment.
6. Supply tasks
A supply task is a type of task requiring you to obtain a certain amount of a supply - for instance a type of fish, potion or Summoning pouch. They are tasks made specifically for Taskmen and are intended to smooth the training curve for particular skills or grant you useful consumables. While training skills for other tasks, items which are linked to supply tasks are not restricted. If, as a consequence, you already have enough of the required item(s) when you roll the supply task and the level required to make them, it must be automatically completed.
7. Softcaps
Soft caps are used to determine the placement of tasks throughout the mode. It is mostly a level guide for structuring the tiers on skill difficulty and you are very likely to exceed them. No task in any given tier will require you gain levels to access items or areas beyond the soft cap for that tier. There will always be a method for your task within the soft cap for your tier. You are allowed to use methods that exceed the soft caps, but you are not allowed to actively level for them.
The softcaps can be viewed in the table below.
Softcaps
| Tier | Combat skills | Regular skills | 110/120 skills | Elite skills | ||||
|---|---|---|---|---|---|---|---|---|
| Tutorial | 1-20 | 1-15 | 1-20 | / | ||||
| Beginner | 1-50 | 1-30 | 1-30 | / | ||||
| Easy | 51-70 | 31-50 | 31-60 | / | ||||
| Medium | 71-90 | 51-70 | 61-80 | / | ||||
| Hard | 91-99 | 71-80 | 81-95 | 1-95 | ||||
| Elite | 100-105 | 81-90 | 96-105 | 96-120 | ||||
| Master | 106-113 | 91-105 | 106-120 | 120 | ||||
| Grandmaster | 114-126 | 106-126 | 121-126 | 121-150 | ||||
| God | 126 | 126 | 126 | 150 |
8. Consumables
Consumables as mentioned in the rules are considered specifically as the following: Arrows, Bolts, Runestones, potions (including powerbursts and bombs and for drinking or using), food (for eating or drinking), nails, armour spikes, (Meteorite)cannonballs, degradable jewelry, urns(r), incense sticks, summoning pouches and scrolls, divination portents, signs and scrimshaws.
Group Taskman Rules. (temporary until V3)
Group Taskmen are Competitive Group Ironman accounts OR regular Group Ironman accounts made fresh for the intent in participating in the Taskman mode. You will need to be in a group with at least one other player up to a group maximum of 5 players. When Tasksite v3 arrives, the two versions will have separate leader boards. Whilst still on Tasksite2, Group Taskmen should use the "taskmain" account status. Those following the rules properly will have their status returned when upgrading to v3, no using the regenerate button!
The “Group Founder” status means that the group has all and only original team members, added within a week of group creation. You do not need to maintain the “Group Founder” status though, members may leave the group and mode or new ones may join later.
Group Taskmen follow all standard Taskman rules, with some changes:
Group Taskman Exceptions
- While Group Taskmen roll their own tasks, they may help their fellow Group members with their ‘group related’ tasks, even if they have yet to roll or completed those tasks. This includes; Shooting stars, Evil tree, Shades of Mort'ton, the Nexus, Dungeoneering and group bossing encounters strictly labeled under rule §3.2.1 GROUP ENCOUNTERS. Intentional staggering of group members to increase the number of encounters, to gain more experience or drops than necessary is considered against rule 0.
- Group Storage may be utilized when unlocked naturally to share items and supplies among the group. Items put into group storage may be used by anyone to skip “ironman only” requirements for tasks or quests, if that task allows it.
- The Assist system may be freely utilized in conjunction with rule 6.1 and to skip “ironman only” requirements as mentioned above.
Group Taskman Restrictions
- Group encounters (GTE.1) must be abandoned when each group member of the participating group has completed their task.
- You may only assist with group encounters if you have reached an equal or higher tier than the group member you are assisting.
- Supplies from supply unlocks added to group storage or shared with group members still count towards your own unlocks.
- Reapers may only be done together if you share the same reaper task. You may continue the instance until all participating members have completed that reaper assignment.
Competitive Group Taskman Specific passive requirements
Competitive Group Ironman cannot participate in a large amount of game content therefore have different passive requirements
| Tier | Passives | |
|---|---|---|
| Tutorial | 1 | |
| Beginner | 30 | |
| Easy | 65 | |
| Medium | 135 | |
| Hard | 230 | |
| Elite | 345 | |
| Master | 460 | |
| Grandmaster | 550 |